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	<title>Comments on: The Legacy of Tolkien Strip</title>
	<atom:link href="http://www.aikida.net/2008/07/14/the-legacy-of-tolkien-strip/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.aikida.net/2008/07/14/the-legacy-of-tolkien-strip/</link>
	<description>Relatively stupid. Stupidly relative.                Updates M/W/F</description>
	<pubDate>Wed, 07 Jan 2009 13:35:39 +0000</pubDate>
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		<item>
		<title>By: Dwight</title>
		<link>http://www.aikida.net/2008/07/14/the-legacy-of-tolkien-strip/#comment-196</link>
		<dc:creator>Dwight</dc:creator>
		<pubDate>Wed, 16 Jul 2008 10:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.aikida.net/?p=34#comment-196</guid>
		<description>That's one hot elf on that screenshot btw. :D</description>
		<content:encoded><![CDATA[<p>That&#8217;s one hot elf on that screenshot btw. :D</p>
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		<title>By: Krulin</title>
		<link>http://www.aikida.net/2008/07/14/the-legacy-of-tolkien-strip/#comment-195</link>
		<dc:creator>Krulin</dc:creator>
		<pubDate>Tue, 15 Jul 2008 23:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.aikida.net/?p=34#comment-195</guid>
		<description>Thank the lord for cached sites on the internet.</description>
		<content:encoded><![CDATA[<p>Thank the lord for cached sites on the internet.</p>
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	<item>
		<title>By: Josh</title>
		<link>http://www.aikida.net/2008/07/14/the-legacy-of-tolkien-strip/#comment-193</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Tue, 15 Jul 2008 21:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.aikida.net/?p=34#comment-193</guid>
		<description>Holy shit, where did you even find that picture?</description>
		<content:encoded><![CDATA[<p>Holy shit, where did you even find that picture?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Krulin</title>
		<link>http://www.aikida.net/2008/07/14/the-legacy-of-tolkien-strip/#comment-190</link>
		<dc:creator>Krulin</dc:creator>
		<pubDate>Tue, 15 Jul 2008 18:30:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.aikida.net/?p=34#comment-190</guid>
		<description>Back...by popular demand.</description>
		<content:encoded><![CDATA[<p>Back&#8230;by popular demand.</p>
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	<item>
		<title>By: Josh</title>
		<link>http://www.aikida.net/2008/07/14/the-legacy-of-tolkien-strip/#comment-189</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Tue, 15 Jul 2008 10:06:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.aikida.net/?p=34#comment-189</guid>
		<description>Cool to hear. My creative side enjoys exploring, and enjoys world building, which is part of the reason I started the fantasy Aikida arc... mainly to have an outlet for this.</description>
		<content:encoded><![CDATA[<p>Cool to hear. My creative side enjoys exploring, and enjoys world building, which is part of the reason I started the fantasy Aikida arc&#8230; mainly to have an outlet for this.</p>
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	</item>
	<item>
		<title>By: Dwight</title>
		<link>http://www.aikida.net/2008/07/14/the-legacy-of-tolkien-strip/#comment-188</link>
		<dc:creator>Dwight</dc:creator>
		<pubDate>Tue, 15 Jul 2008 08:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.aikida.net/?p=34#comment-188</guid>
		<description>Yeah, stupid quests. One of those things I noticed in AO a few days ago (damn it! You got me hooked on that game!). There is still so much to explore. Exploration, seeing new things, finding hidden places, that's what attracts me to those games. Maybe I should take a look at LOTR online, but right now, I have other priorities.

I like the idea of character backgrounds a lot. I used to pen &#38; paper RPG as a boy and it sure helped me to evolve fantasy, creativity and a love for good stories and writing. I created a small story around my party in Icewind Dale.

I should emphasise that Fenris was one of the creative minds who inspired me to write a story of my own. The whole thing started as a short story I wrote at work (night shift security with too much idle time) and now is a 200+ pages - well - book with a nice film noir touch to it. I liked his creative work and character development in Pepperwood and the Aikida Fantasy storyline. I just thought "Hey, I should do something like this on my own someday.". That's basically what happened. So I was sitting there for days at night at work, having the building perimeters alarms armed and secured, writing, drinking coffee and being creative.

Roleplayers.

That special very creative breed.

:D</description>
		<content:encoded><![CDATA[<p>Yeah, stupid quests. One of those things I noticed in AO a few days ago (damn it! You got me hooked on that game!). There is still so much to explore. Exploration, seeing new things, finding hidden places, that&#8217;s what attracts me to those games. Maybe I should take a look at LOTR online, but right now, I have other priorities.</p>
<p>I like the idea of character backgrounds a lot. I used to pen &amp; paper RPG as a boy and it sure helped me to evolve fantasy, creativity and a love for good stories and writing. I created a small story around my party in Icewind Dale.</p>
<p>I should emphasise that Fenris was one of the creative minds who inspired me to write a story of my own. The whole thing started as a short story I wrote at work (night shift security with too much idle time) and now is a 200+ pages - well - book with a nice film noir touch to it. I liked his creative work and character development in Pepperwood and the Aikida Fantasy storyline. I just thought &#8220;Hey, I should do something like this on my own someday.&#8221;. That&#8217;s basically what happened. So I was sitting there for days at night at work, having the building perimeters alarms armed and secured, writing, drinking coffee and being creative.</p>
<p>Roleplayers.</p>
<p>That special very creative breed.</p>
<p>:D</p>
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		<title>By: Jared</title>
		<link>http://www.aikida.net/2008/07/14/the-legacy-of-tolkien-strip/#comment-187</link>
		<dc:creator>Jared</dc:creator>
		<pubDate>Tue, 15 Jul 2008 07:46:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.aikida.net/?p=34#comment-187</guid>
		<description>I'll just hold off on MMO's till Champions Online comes out...archetype-less super heroes?  ROCK.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll just hold off on MMO&#8217;s till Champions Online comes out&#8230;archetype-less super heroes?  ROCK.</p>
]]></content:encoded>
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	<item>
		<title>By: Josh</title>
		<link>http://www.aikida.net/2008/07/14/the-legacy-of-tolkien-strip/#comment-186</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Tue, 15 Jul 2008 01:51:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.aikida.net/?p=34#comment-186</guid>
		<description>I probably should have explained how deeds work, to non Lotro players.. they're not quests, they're accomplishments that are gained while doing quests, kind of like the achievements on Xbox Live.  I find them all very fun, especially the exploration ones.  As for starter quests, LOTRO has the old staples, but some interesting new ideas too.  Newbie quests in the Shire are pretty interesting the first time around, and the epic storyline quests are a nice touch.</description>
		<content:encoded><![CDATA[<p>I probably should have explained how deeds work, to non Lotro players.. they&#8217;re not quests, they&#8217;re accomplishments that are gained while doing quests, kind of like the achievements on Xbox Live.  I find them all very fun, especially the exploration ones.  As for starter quests, LOTRO has the old staples, but some interesting new ideas too.  Newbie quests in the Shire are pretty interesting the first time around, and the epic storyline quests are a nice touch.</p>
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		<title>By: Chris</title>
		<link>http://www.aikida.net/2008/07/14/the-legacy-of-tolkien-strip/#comment-185</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 15 Jul 2008 01:33:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.aikida.net/?p=34#comment-185</guid>
		<description>You're lucky that kid doesn't punch you in the groin, lol.</description>
		<content:encoded><![CDATA[<p>You&#8217;re lucky that kid doesn&#8217;t punch you in the groin, lol.</p>
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	<item>
		<title>By: Robert</title>
		<link>http://www.aikida.net/2008/07/14/the-legacy-of-tolkien-strip/#comment-184</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Tue, 15 Jul 2008 01:12:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.aikida.net/?p=34#comment-184</guid>
		<description>Many MMO quests, particularly the low level ones, seem to make very little sense. I've been playing Everquest off and on (mostly on) since 2000 and still get annoyed by the lack of logic behind many of the quests. You have to wait until the upper tiers of the game before you really start getting into the quests that are imaginative and closely tied in to the game's lore.

That said, it's obvious that most of these "nonsense" quests exist solely because low-level characters can't be expected to rush out and kill a Nazghul (or similar high level villain). The developers have to create the classic "collect 15 rat tails" type of quests just to give low level adventurers pretty much ANY introduction to questing. I'm sure there have to be some more imaginative ways to do it, but given how quickly most people tend to move through the lower levels (one of the things that help us to get addicted to the game and our character) I guess the devs do not choose to devote a lot of time to creating intricate and imaginative content for characters that will level past it in just a few hours.</description>
		<content:encoded><![CDATA[<p>Many MMO quests, particularly the low level ones, seem to make very little sense. I&#8217;ve been playing Everquest off and on (mostly on) since 2000 and still get annoyed by the lack of logic behind many of the quests. You have to wait until the upper tiers of the game before you really start getting into the quests that are imaginative and closely tied in to the game&#8217;s lore.</p>
<p>That said, it&#8217;s obvious that most of these &#8220;nonsense&#8221; quests exist solely because low-level characters can&#8217;t be expected to rush out and kill a Nazghul (or similar high level villain). The developers have to create the classic &#8220;collect 15 rat tails&#8221; type of quests just to give low level adventurers pretty much ANY introduction to questing. I&#8217;m sure there have to be some more imaginative ways to do it, but given how quickly most people tend to move through the lower levels (one of the things that help us to get addicted to the game and our character) I guess the devs do not choose to devote a lot of time to creating intricate and imaginative content for characters that will level past it in just a few hours.</p>
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